Trevor Crandall – 3D Game Artist

Hard Surface, Vehicles, Characters & Creatures

Trevor Crandall – 3D Game Artist

A grab bag of miscellaneous hard surface assets done over the years.

Created about about 8 years ago while working at Microsoft Central Media in Redmond, WA. for an internal game prototype. Pod Racer is my own design, inspired by and based on the works of Doug Chiang.

Pod Racer Breakdown

High Res Weapon Model Practice – Using only edge weighting and MeshFusion in modo 10 – No traditional subdivision edge loop modeling.

High Res Weapon Model Practice – Using only edge weighting and MeshFusion in modo 10 – No traditional subdivision edge loop modeling.

High Res Weapon Model Practice – Using only edge weighting and MeshFusion in modo 10 – No traditional subdivision edge loop modeling.

High Res Weapon Attachment – Done with the original Mesh Fusion 3 years ago.

High Res Weapon Attachment – Done with the original Mesh Fusion 3 years ago.

High Res Weapon Attachment – Done with the original Mesh Fusion 3 years ago.

High Res Weapon Attachment – Done with the original Mesh Fusion 3 years ago.

The custom built BMW M6 I'm going to get once I'm a rich and famous 3D artist.

The custom built BMW M6 I’m going to get once I’m a rich and famous 3D artist.

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Creatures